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Version: 0.18.0


The html! macro allows you to write HTML and SVG code declaratively. It is similar to JSX (an extension to JavaScript which allows you to write HTML-like code inside of JavaScript).

Important notes

  1. The html! macro only accepts one root html node (you can counteract this by using fragments or iterators)
  2. An empty html! {} invocation is valid and will not render anything
  3. Literals must always be quoted and wrapped in braces: html! { "Hello, World" }

The html! macro can reach the default recursion limit of the compiler. If you encounter compilation errors, add an attribute like #![recursion_limit="1024"] in the crate root to overcome the problem.

Tag Structure#

Tags are based on HTML tags. Components, Elements, and Lists are all based on this tag syntax.

Tags must either self-close <... /> or have a corresponding end tag for each start tag.

html! {  <div id="my_div"></div>}
html! {  <div id="my_div"> // <- MISSING CLOSE TAG}
html! {  <input id="my_input" />}
html! {  <input id="my_input"> // <- MISSING SELF-CLOSE}

For convenience, elements which usually require a closing tag are allowed to self-close. For example, writing html! { <div class="placeholder" /> } is valid.


Create complex nested HTML and SVG layouts with ease:

html! {    <div>        <div data-key="abc"></div>        <div class="parent">            <span class="child" value="anything"></span>            <label for="first-name">{ "First Name" }</label>            <input type="text" id="first-name" value="placeholder" />            <input type="checkbox" checked=true />            <textarea value="write a story" />            <select name="status">                <option selected=true disabled=false value="">{ "Selected" }</option>                <option selected=false disabled=true value="">{ "Unselected" }</option>            </select>        </div>    </div>}
html! {    <svg width="149" height="147" viewBox="0 0 149 147" fill="none" xmlns="">        <path d="M60.5776 13.8268L51.8673 42.6431L77.7475 37.331L60.5776 13.8268Z" fill="#DEB819"/>        <path d="M108.361 94.9937L138.708 90.686L115.342 69.8642" stroke="black" stroke-width="4" stroke-linecap="round" stroke-linejoin="round"/>        <g filter="url(#filter0_d)">            <circle cx="75.3326" cy="73.4918" r="55" fill="#FDD630"/>            <circle cx="75.3326" cy="73.4918" r="52.5" stroke="black" stroke-width="5"/>        </g>        <circle cx="71" cy="99" r="5" fill="white" fill-opacity="0.75" stroke="black" stroke-width="3"/>        <defs>            <filter id="filter0_d" x="16.3326" y="18.4918" width="118" height="118" filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB">                <feGaussianBlur stdDeviation="2"/>                <feColorMatrix in="SourceAlpha" type="matrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0"/>            </filter>        </defs>    </svg>}

Special properties#

There are special properties which don't directly influence the DOM but instead act as instructions to Yew's virtual DOM. Currently, there are two such special props: ref and key.

ref allows you to access and manipulate the underlying DOM node directly. See Refs for more details.

key on the other hand gives an element a unique identifier which Yew can use for optimization purposes.


The documentation for keys is yet to be written. See #1263.

For now, use keys when you have a list where the order of elements changes. This includes inserting or removing elements from anywhere but the end of the list.