元素
标签结构
元素标签必须是自闭合的 <... />
,或是每个标签都有一个对应的闭合标签。
html! {
<div id="my_div"></div>
}
html! {
<div id="my_div"> // <- 缺少闭合标签
}
html! {
<input id="my_input" />
}
html! {
<input id="my_input"> // <- 没有自闭合
}
备注
为方便起见,一些 通常 需要闭合标签 的元素是被允许自闭合的。例如,html! { <div class="placeholder" /> }
这样写是有效的。
Children
轻松创建复杂的嵌套 HTML 和 SVG 布局:
html! {
<div>
<div data-key="abc"></div>
<div class="parent">
<span class="child" value="anything"></span>
<label for="first-name">{ "First Name" }</label>
<input type="text" id="first-name" value="placeholder" />
<input type="checkbox" checked=true />
<textarea value="write a story" />
<select name="status">
<option selected=true disabled=false value="">{ "Selected" }</option>
<option selected=false disabled=true value="">{ "Unselected" }</option>
</select>
</div>
</div>
}
html! {
<svg width="149" height="147" viewBox="0 0 149 147" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M60.5776 13.8268L51.8673 42.6431L77.7475 37.331L60.5776 13.8268Z" fill="#DEB819"/>
<path d="M108.361 94.9937L138.708 90.686L115.342 69.8642" stroke="black" stroke-width="4" stroke-linecap="round" stroke-linejoin="round"/>
<g filter="url(#filter0_d)">
<circle cx="75.3326" cy="73.4918" r="55" fill="#FDD630"/>
<circle cx="75.3326" cy="73.4918" r="52.5" stroke="black" stroke-width="5"/>
</g>
<circle cx="71" cy="99" r="5" fill="white" fill-opacity="0.75" stroke="black" stroke-width="3"/>
<defs>
<filter id="filter0_d" x="16.3326" y="18.4918" width="118" height="118" filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB">
<feGaussianBlur stdDeviation="2"/>
<feColorMatrix in="SourceAlpha" type="matrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0"/>
</filter>
</defs>
</svg>
}
Classes
有许多方便的选项可用于元素指定 classes:
html! {
<div class="container"></div>
}
html! {
<div class="container center-align"></div>
}
html! {
<div class=format!("{}-container", size)></div>
}
html! {
<div class=self.classes()></div>
}
html! {
<div class=("class-1", "class-2")></div>
}
html! {
<div class=vec!["class-1", "class-2"]></div>
}
监听器
监听器属性需要传递一个由闭包包裹的 Callback
。创建回调的方式取决于你希望你的应用程序如何响应监听器事件:
struct MyComponent {
link: ComponentLink<Self>,
}
enum Msg {
Click,
}
impl Component for MyComponent {
type Message = Msg;
type Properties = ();
fn create(_: Self::Properties, link: ComponentLink<Self>) -> Self {
MyComponent { link }
}
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::Click => {
// 处理 Click
}
}
}
fn view(&self) -> Html {
// 从组件 link 中创建回调来在组件中处理它
let click_callback = self.link.callback(|_: ClickEvent| Msg::Click);
html! {
<button onclick=click_callback>
{ "Click me!" }
</button>
}
}
}
struct MyComponent {
worker: Dispatcher<MyWorker>,
}
impl Component for MyComponent {
type Message = ();
type Properties = ();
fn create(_: Self::Properties, _: ComponentLink<Self>) -> Self {
MyComponent {
worker: MyWorker::dispatcher()
}
}
fn update(&mut self, _: Self::Message) -> ShouldRender {
false
}
fn view(&self) -> Html {
// 从 worker 中创建回调来在另一个上下文中处理它
let click_callback = self.worker.callback(|_: ClickEvent| WorkerMsg::Process);
html! {
<button onclick=click_callback>
{ "Click me!" }
</button>
}
}
}
struct MyComponent;
impl Component for MyComponent {
type Message = ();
type Properties = ();
fn create(_: Self::Properties, _: ComponentLink<Self>) -> Self {
MyComponent
}
fn update(&mut self, _: Self::Message) -> ShouldRender {
false
}
fn view(&self) -> Html {
// 创建一个短暂的回调
let click_callback = Callback::from(|| {
ConsoleService::log("clicked!");
});
html! {
<button onclick=click_callback>
{ "Click me!" }
</button>
}
}
}