Introduction
What are Components?
Components are the building blocks of Yew. They manage their own state and can render themselves to the DOM. Components are created by implementing the Component
trait for a type. The Component
trait has a number of methods which need to be implemented; Yew will call these at different stages
in the lifecycle of a component.
Lifecycle
Contribute to our docs:
Add a diagram of the component lifecycle
Lifecycle Methods
Create
When a component is created, it receives properties from its parent component as well as a ComponentLink
. The properties can be used to initialize the component's state and the "link" can be used to register callbacks or send messages to the component.
It is common to store the props (data which can be passed from parent to child components) and the
ComponentLink
in your component struct, like so:
use yew::{Component, ComponentLink};
pub struct MyComponent {
props: Props,
link: ComponentLink<Self>,
}
impl Component for MyComponent {
type Properties = Props;
// ...
fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self {
MyComponent { props, link }
}
// ...
}
View
The view
method allows you to describe how a component should be rendered to the DOM. Writing
HTML-like code using Rust functions can become quite messy, so Yew provides a macro called html!
for declaring HTML and SVG nodes (as well as attaching attributes and event listeners to them) and a
convenient way to render child components. The macro is somewhat similar to React's JSX (the
differences in programming language aside).
use yew::{html, Component, Html};
impl Component for MyComponent {
// ...
fn view(&self) -> Html {
let onclick = self.link.callback(|_| Msg::Click);
html! {
<button onclick=onclick>{ self.props.button_text }</button>
}
}
}
For usage details, check out the html!
guide.
Rendered
The rendered
component lifecycle method is called once view
has been called and Yew has rendered
the results to the DOM, but before the browser refreshes the page. This method is useful when you
want to perform actions that can only be completed after the component has rendered elements. There
is also a parameter called first_render
which can be used to determine whether this function is
being called on the first render, or instead a subsequent one.
use yew::{html, web_sys::HtmlInputElement, Component, Html, NodeRef};
pub struct MyComponent {
node_ref: NodeRef,
}
impl Component for MyComponent {
// ...
fn view(&self) -> Html {
html! {
<input ref=self.node_ref.clone() type="text" />
}
}
fn rendered(&mut self, first_render: bool) {
if first_render {
if let Some(input) = self.node_ref.cast::<HtmlInputElement>() {
input.focus();
}
}
}
}
Note that this lifecycle method does not require an implementation and will do nothing by default.
Update
Communication with components happens primarily through messages which are handled by the
update
lifecycle method. This allows the component to update itself
based on what the message was, and determine if it needs to re-render itself. Messages can be sent
by event listeners, child components, Agents, Services, or Futures.
Here's an example of what an implementation of update
could look like:
use yew::{Component, ShouldRender};
pub enum Msg {
SetInputEnabled(bool)
}
impl Component for MyComponent {
type Message = Msg;
// ...
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::SetInputEnabled(enabled) => {
if self.input_enabled != enabled {
self.input_enabled = enabled;
true // Re-render
} else {
false
}
}
}
}
}
Change
Components may be re-rendered by their parents. When this happens, they could receive new properties and need to re-render. This design facilitates parent to child component communication by just changing the values of a property.
A typical implementation would look something like:
use yew::{Component, ShouldRender};
impl Component for MyComponent {
// ...
fn change(&mut self, props: Self::Properties) -> ShouldRender {
if self.props != props {
self.props = props;
true
} else {
false
}
}
}
Destroy
After Components are unmounted from the DOM, Yew calls the destroy
lifecycle method; this is
necessary if you need to undertake operations to clean up after earlier actions of a component
before it is destroyed. This method is optional and does nothing by default.
Infinite loops
Infinite loops are possible with Yew's lifecycle methods, but are only caused when trying to update the same component after every render when that update also requests the component to be rendered.
A simple example can be seen below:
use yew::{Component, ComponentLink, Html};
struct Comp {
link: ComponentLink<Self>,
}
impl Component for Comp {
type Message = ();
type Properties = ();
fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self {
Self { link }
}
fn update(&mut self, _msg: Self::Message) -> bool {
// We are going to always request to re-render on any msg
true
}
fn view(&self) -> Html {
// For this example it doesn't matter what is rendered
Html::default()
}
fn rendered(&mut self, _first_render: bool) {
// Request that the component is updated with this new msg
self.link.send_message(());
}
}
Let's run through what happens here:
- Component is created using the
create
function. - The
view
method is called so Yew knows what to render to the browser DOM. - The
rendered
method is called, which schedules an update message using theComponentLink
. - Yew finishes the post-render phase.
- Yew checks for scheduled events and sees the update message queue is not empty so works through the messages.
- The
update
method is called which returnstrue
to indicate something has changed and the component needs to re-render. - Jump back to 2.
You can still schedule updates in the rendered
method and it's often useful to do so, but
consider how your component will terminate this loop when you do.
Associated Types
The Component
trait has two associated types: Message
and Properties
.
use yew::Component;
impl Component for MyComponent {
type Message = Msg;
type Properties = Props;
// ...
}
The Message
type is used to send messages to a component after an event has taken place; for
example you might want to undertake some action when a user clicks a button or scrolls down the
page. Because components tend to have to respond to more than one event, the Message
type will
normally be an enum, where each variant is an event to be handled.
When organizing your codebase, it is sensible to include the definition of the Message
type in the
same module in which your component is defined. You may find it helpful to adopt a consistent naming
convention for message types. One option (though not the only one) is to name the types
ComponentNameMsg
, e.g. if your component was called Homepage
then you might call the type
HomepageMsg
.
enum Msg {
Click,
FormInput(String)
}
Properties
represents the information passed to a component from its parent. This type must implements the Properties
trait (usually by deriving it) and can specify whether certain properties are required or optional. This type is used when creating and updating a component. It is common practice to create a struct called Props
in your component's module and use that as the component's Properties
type. It is common to shorten "properties" to "props". Since props are handed down from parent components, the root component of your application typically has a Properties
type of ()
. If you wish to specify properties for your root component, use the App::mount_with_props
method.