HTML
The html!
macro allows you to write HTML and SVG code declaratively. It is similar to JSX
(an extension to JavaScript which allows you to write HTML-like code inside of JavaScript).
Important notes
- The
html!
macro only accepts one root html node (you can counteract this by using fragments or iterators) - An empty
html! {}
invocation is valid and will not render anything - Literals must always be quoted and wrapped in braces:
html! { "Hello, World" }
- The
html!
macro will make all tag names lowercase. To use uppercase characters (which are required for some SVG elements) you must useVTag::new
to create elements directly and add attributes and children manually instead of using the macro. There is a more ergonomic solution to this in Yew Next.
The html!
macro can reach the default recursion limit of the compiler. If you encounter compilation errors, add an attribute like #![recursion_limit="1024"]
in the crate root to overcome the problem.
Tag Structure
Tags are based on HTML tags. Components, Elements, and Lists are all based on this tag syntax.
Tags must either self-close <... />
or have a corresponding end tag for each start tag.
- Open - Close
- Invalid
use yew::html;
html! {
<div id="my_div"></div>
};
use yew::html;
html! {
<div id="my_div"> // <- MISSING CLOSE TAG
};
- Self-closing
- Invalid
use yew::html;
html! {
<input id="my_input" />
};
use yew::html;
html! {
<input id="my_input"> // <- MISSING SELF-CLOSE
};
For convenience, elements which usually require a closing tag are allowed to self-close. For example, writing html! { <div class="placeholder" /> }
is valid.
Children
Create complex nested HTML and SVG layouts with ease:
- HTML
- SVG
use yew::html;
html! {
<div>
<div data-key="abc"></div>
<div class="parent">
<span class="child" value="anything"></span>
<label for="first-name">{ "First Name" }</label>
<input type="text" id="first-name" value="placeholder" />
<input type="checkbox" checked=true />
<textarea value="write a story" />
<select name="status">
<option selected=true disabled=false value="">{ "Selected" }</option>
<option selected=false disabled=true value="">{ "Unselected" }</option>
</select>
</div>
</div>
};
The html!
macro will convert all tag names to lowercase but some SVG elements require uppercase characters.
See above for a workaround.
use yew::html;
html! {
<svg width="149" height="147" viewBox="0 0 149 147" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M60.5776 13.8268L51.8673 42.6431L77.7475 37.331L60.5776 13.8268Z" fill="#DEB819"/>
<path d="M108.361 94.9937L138.708 90.686L115.342 69.8642" stroke="black" stroke-width="4" stroke-linecap="round" stroke-linejoin="round"/>
<g>
<circle cx="75.3326" cy="73.4918" r="55" fill="#FDD630"/>
<circle cx="75.3326" cy="73.4918" r="52.5" stroke="black" stroke-width="5"/>
</g>
<circle cx="71" cy="99" r="5" fill="white" fill-opacity="0.75" stroke="black" stroke-width="3"/>
</svg>
};
Lints
If you compile Yew using a nightly version of the Rust compiler, the macro will warn you about some
common pitfalls that you might run into. Of course, you may need to use the stable compiler (e.g.
your organization might have a policy mandating it) for release builds, but even if you're using a
stable toolchain, running cargo +nightly check
might flag some ways that you could improve your
HTML code.
At the moment the lints are mostly accessibility-related. If you have ideas for lints, please feel free to chime in on this issue.
Special properties
There are special properties which don't directly influence the DOM but instead act as instructions to Yew's virtual DOM.
Currently, there are two such special props: ref
and key
.
ref
allows you to access and manipulate the underlying DOM node directly. See Refs for more details.
key
on the other hand gives an element a unique identifier which Yew can use for optimization purposes.
The documentation for keys is yet to be written. See #1263.
For now, use keys when you have a list where the order of elements changes. This includes inserting or removing elements from anywhere but the end of the list.
If blocks
To conditionally render some markup, we wrap it in an if
block:
- if
- if - else
- if let
- if let else
use yew::html;
html! {
if true {
<p>{ "True case" }</p>
}
};
use yew::html;
let some_condition = true;
html! {
if some_condition {
<p>{ "True case" }</p>
} else {
<p>{ "False case" }</p>
}
};
use yew::html;
let some_text = Some("text");
html! {
if let Some(text) = some_text {
<p>{ text }</p>
}
};
use yew::html;
let some_text = Some("text");
html! {
if let Some(text) = some_text {
<p>{ text }</p>
} else {
<p>{ "False case" }</p>
}
};