Callbacks
The component "link" is the mechanism through which components are able to create callbacks and update themselves.
ComponentLink API
send_message
Sends a message to the component.
Messages are handled by the update
method which determines whether the component should re-render.
send_message_batch
Sends multiple messages to the component at the same time.
This is similar to send_message
but if any of the messages cause the update
method to return true
,
the component will re-render after all messages in the batch have been processed.
If the given vector is empty, this function doesn't do anything.
callback
Create a callback that will send a message to the component when it is executed.
Under the hood, it will call send_message
with the message returned by the provided closure.
There is a different method called callback_once
which accepts a FnOnce
instead of a Fn
.
You should use this with care though, as the resulting callback will panic if executed more than once.
// Create a callback that accepts some text and sends it to the component as the `Msg::Text` message variant.
let cb = link.callback(|text: String| Msg::Text(text));
// The previous line is needlessly verbose to make it clearer.
// It can be simplified it to this:
let cb = link.callback(Msg::Text);
// Will send `Msg::Text("Hello World!")` to the component.
cb.emit("Hello World!".to_owned());
batch_callback
Create a callback that will send a batch of messages to the component when it is executed.
The difference to callback
is that the closure passed to this method doesn't have to return a message.
Instead, the closure can return either Vec<Msg>
or Option<Msg>
where Msg
is the component's message type.
Vec<Msg>
is treated as a batch of messages and uses send_message_batch
under the hood.
Option<Msg>
calls send_message
if it is Some
. If the value is None
, nothing happens.
This can be used in cases where, depending on the situation, an update isn't required.
This is achieved using the SendAsMessage
trait which is only implemented for these types.
You can implement SendAsMessage
for your own types which allows you to use them in batch_callback
.
Like callback
, this method also has a FnOnce
counterpart, batch_callback_once
.
The same restrictions apply as for callback_once
.
Callbacks
(This might need its own short page.)
Callbacks are used to communicate with services, agents, and parent components within Yew.
Internally their type is just Fn
wrapped in Rc
to allow them to be cloned.
They have an emit
function that takes their <IN>
type as an argument and converts that to a message expected by its destination. If a callback from a parent is provided in props to a child component, the child can call emit
on the callback in its update
lifecycle hook to send a message back to its parent. Closures or Functions provided as props inside the html!
macro are automatically converted to Callbacks.
A simple use of a callback might look something like this:
use yew::html;
let onclick = self.link.callback(|_| Msg::Clicked);
html! {
<button onclick=onclick>{ "Click" }</button>
}
The function passed to callback
must always take a parameter. For example, the onclick
handler requires a function which takes a parameter of type MouseEvent
. The handler can then decide what kind of message should be sent to the component. This message is scheduled for the next update loop unconditionally.
If you need a callback that might not need to cause an update, use batch_callback
.
use yew::html;
let onkeypress = self.link.batch_callback(|event| {
if event.key() == "Enter" {
Some(Msg::Submit)
} else {
None
}
});
html! {
<input type="text" onkeypress=onkeypress />
}